Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

began6789

2
Posts
A member registered Jul 03, 2021

Recent community posts

No problem! 

Definitely used the Fusion ability and had a couple thoughts on that as well: 

1. I think you could shorten the max uptime for fusion. (maybe have it regen based on attack damage or something?)

2. A change in the character size when you fuse might be a nice touch. 

3. Maybe instead of having both attack available when you fuse, its a new attack. Like a fire +  ice projectile that does damage and also blocks/ neutralizes enemy attacks. Just an idea, but it would make it so that fuse and unfused would have distinct fighting style and add a little variety to the gameplay.

-BRON

Just played through tutorial and Level 1 of Platformer Mode. I tried Survival Mode but on the Menu it wouldn't let me click through to play. Don't know if that is a bug or just still in development. 

I really like the concept overall of two characters with unique and complimentary abilities. Fire is attack and Ice is shield/support. 

I had a few ideas that I think might improve gameplay:

1. Give ice ability more health and/or a longer up time. It felt like my ice shield would break before I could get the Fire character in place to fire off a few attacks. 

2.  Longer cooldown for fire ability and enemy attacks. The attack speed seems a little fast and especially when two enemies are side-by-side it makes it tough to dodge and attack. But I think it should be balanced by also increasing the cooldown for the fire ability. Maybe slow down attack rate but make each attack take away more damage? 

3.  Make Ice ability spawn on mouse cursor location.  This would make it so that the player could spawn and Ice shield across a gap before jumping so they don't jump straight into enemy fire, for example.

Thanks! and looking forward to the next update.

-BRON